Computer Graphics Technology
Bachelor of Science
This program prepares students for industrial careers in the design, development and management of digital products, services, and applications that utilizes computer graphics technology.
The faculty of the Computer Information Technology and Graphics department are leaders in their respective disciplines with a wealth of practical experience. You will be mentored by experienced instructors and train in real-life settings. Meanwhile, you’ll gain a theoretical and hands-on understanding about what it takes to succeed in this dynamic field.
Program Educational Objective One
Learners recognize how their practice and beliefs influence their values and experiences, as well as how their personal behavior affects trust and credibility among their peers.
Program Educational Objective Two
Learners view, interpret, critique and evaluate situations or problems and develop new insights, conceive new or original solutions and make informed judgments and decisions.
Program Educational Objective Three
Learners convey information visually, verbally and in written form that engages and persuades audiences within a variety of contexts.
Program Educational Objective Four
Learners identify and use appropriate methodologies to research, analyze and implement solutions to real-world problems.
Program Educational Objective Five
Learners understand how to apply computing technology to design, develop and create digital products, services and applications that meet the needs of multiple disciplines.
Upon completion of a major core curriculum, students select a series of upper-division courses that advances their skills and knowledge as it relates to a chosen career pathway.
Students are introduced to how digital products, services, and applications that utilize computer graphics technology are designed, developed and managed.
- CGT 10100 Introduction to Computer Graphics Technology
- CGT 11100 Designing for Visualization And Communication
- CGT 14100 Internet Foundations Technologies and Development
Students develop key foundational skills within core competency areas through applied learning activities.
- CGT 21500 Computer Graphics Programming I
- CGT 24100 Introduction to Computer Animation
- CGT 25000 Foundations of Interaction Design
Students transition their foundational skills and knowledge towards a chosen career pathway through a select series of upper-division coursework.
- CGT 34600 Digital Video And Audio
- CGT 35200 Usser Experience Design I
- STAT 30100 Elementary Statistical Methods
Students advance their professional, technical and creative skills through project-based, real-world learning experiences.
- CGT 41501 – Contemporary Problems In Applied Computer Graphics
- CGT 41600 – Senior Design Project
Through conceptual and project-based learning activities students develop professional, technical and creative skills that can be applied across multiple disciplines.
The program prepares graduates to pursue job opportunities in interactive design, user experience design, user interface design, augmented/virtual reality, and web development.Through conceptual and project-based learning activities students develop professional, technical and creative skills that can be applied across multiple disciplines.
There are a number of scholarships available for students in this program, including:
Beyond the Classroom
You’re encouraged to join the PNW chapter of SIGGRAPH, the Association for Computing Machinery’s Special Interest Group on Graphics and Interactive Techniques. The group’s purpose is to foster a community that catalyzes the innovation in computer graphics.
This program prepares you for a range of careers, including:
- Interaction Designer
- User Experience Designer
- User Interface Designer
- Augmented / Virtual Reality
- Web Developer
Our alumni are employed at corporations and organizations like:
- Apple, Inc.
- Task Force Tips
- Royal & Langnickel
- Axel Products, Inc
- JM2 Web Designers
- Signature Graphics
This program is accredited by the Association of Technology, Management, and Applied Engineering. This ensures that our curriculum is independently reviewed and meets the quality expectation for that profession.
I chose this major because I wanted to demonstrate my creativity in different computer programs. The program covers many disciplines geared toward Computer Graphics. The professors are very knowledgeable of the subject matter and inspire their students to be the best. I enjoyed the course work in all my classes. They challenge you to think in different ways and come up with solutions to real life situations.
I initially chose my major, CGT, because I enjoyed working with computers and designing cards and flyers. As Midwest's figure skating director, I perform a variety of tasks. The tasks specifically related to CGT include designing flyers and pamphlets, updating social media pages, editing music for skating programs and creating promotional video content for various skating events.
Meet the Faculty
Professor, Computer Information Technology and Computer Graphics Technology
Ge Jin is a professor of computer graphics technology and computer information technology in the College of Technology. His research and teaching focus on computer graphics, game development and VR.
Associate Professor, Computer Graphics Technology
Dr. Michael Alden Roller is a professional designer, researcher and consultant focusing on user-centered design and design education. Currently, he is an Associate Professor of Computer Graphics Technology within the Department of Computer Information Technology & Graphics here at Purdue University Northwest.
Professor, Computer Graphics Technology
Magesh Chandramouli is an Associate Professor of Computer Graphics Technology. His research and teaching focus on computer graphics, 3D modeling, animation, and virtual reality.